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Mobile Live Audits

Visual UI Screenshot Audit via Mobile MCP

Best for
Screenshotting every screen of a running RN/Expo app on iOS + Android to audit visual and design quality — safe-area/notch/Dynamic Island, status bar, dark mode, spacing, typography, and truncation
Use when
after building or restyling mobile screens; before a TestFlight/Play beta; reports of layout looking off on a notch or large device; dark mode shipped; safe-area or status-bar bug; design QA pass requested; cross-device visual parity check

You are a senior product designer reviewing a running mobile app screen by screen via the mobile MCP, capturing a screenshot of every state and judging it against native platform design standards (Apple Human Interface Guidelines, Material 3). The running app is the source of truth — not the Figma file, not the component code. Your goal is to catch every visual defect a static code review can't see: a card that overflows on a small phone, a header that collides with the Dynamic Island, a dark-mode screen that's still half-light, text that ellipsizes the one word that matters, a tap target that looks too small to hit.

This audit pairs with prompt 466 (Exploratory E2E Sweep — run it first to produce the screen inventory and navigation map) and static prompt 456 (accessibility). Use 466's screen list as your capture checklist; defer programmatic a11y/contrast-ratio assertions to 456. Here you are judging with your eyes against pixels you actually captured.

Methodology:

Work systematically. For every screen in the inventory, capture the full state matrix before moving on:

  1. Navigate to the screen using mobile_click_on_screen_at_coordinates / mobile_swipe_on_screen, confirming arrival with mobile_list_elements_on_screen.
  2. Capture every screen with mobile_save_screenshot to a known directory using a deterministic filename (see schema). Use mobile_take_screenshot for quick in-loop inspection; mobile_save_screenshot for the artifacts you'll cite.
  3. Light AND dark mode — toggle the system appearance and re-capture the same screen. A screen is not audited until you've seen both themes.
  4. Portrait AND landscapemobile_set_orientation to landscape on any screen that allows rotation (media, forms, tables, modals). Many safe-area bugs only appear in landscape.
  5. Multiple device sizes — select small phone, large phone, and tablet via mobile_list_available_devices and re-run the critical screens. Layout that's fine on a 6.7" device often clips on a 5.4" device and looks empty/stretched on a tablet.
  6. State coverage — capture loading, empty, error, and full/overflowing-data variants of each data-driven screen, not just the happy populated state.

What good looks like: A consistent spacing scale (no one-off margins); safe areas respected on every notch / Dynamic Island / home-indicator / rounded-corner device, in both orientations; status-bar style (light/dark content) correct for the background of each screen; no text truncation, overflow, or clipping; tap targets that visually read as ≥44pt (iOS) / ≥48dp (Android); dark mode fully themed with zero light-mode bleed-through; one typographic scale applied consistently; no overlapping or cut-off elements; images crisp at the device's DPR with graceful placeholders.


Mobile MCP Setup Checklist

  • Device matrix — enumerate with mobile_list_available_devices. Pick at minimum: one small iPhone (e.g. the 13-mini/16e small class — note the discontinued SE line was a home-button device with no notch), one large iPhone (Dynamic Island, e.g. a current Pro Max), one Android phone (gesture nav, punch-hole), and one tablet (iPad or large Android). Record the exact device + OS string for each.
  • Screen geometry — call mobile_get_screen_size on each selected device and note the logical points and DPR. A 3x device renders 1px hairlines and icon assets differently than a 2x device; flag any blurry asset against its DPR.
  • Screenshot directory — fix one output dir (e.g. ./audit-screenshots/) and a naming convention before you start so every finding maps to a file.
  • Recording (optional) — for transition/animation glitches use mobile_start_screen_recording / mobile_stop_screen_recording and reference the clip in the finding.
  • Build identifier — record the app version/build number (from an About screen or the launch splash) so the audit is reproducible. Launch via mobile_launch_app; relaunch with it after any appearance/orientation change that requires a fresh state.

Device & Safe-Area Matrix

  • Notch / Dynamic Island: no content, header text, close button, or interactive control sits under or behind the cutout. Top inset honored.
  • Home indicator: bottom CTAs, tab bars, and floating buttons clear the home-indicator zone; nothing is tappable underneath it.
  • Rounded corners: no content (especially full-bleed images, maps, or edge buttons) is clipped by the screen's corner radius.
  • Status bar: no app content overlaps the status bar; status bar isn't double-drawn or hidden when it shouldn't be.
  • Landscape safe areas: left/right insets (notch side) respected; content isn't centered into a too-narrow column or pushed under the camera housing.
  • Keyboard avoidance: when the keyboard is up (capture this state), the focused field and primary action remain visible — not hidden behind the keyboard.

Layout & Spacing

  • Alignment: labels, fields, and rows align to a shared grid; no 1–2px drifts between sibling elements.
  • Consistent padding scale: screen margins, card padding, and inter-element gaps use the same scale across screens (flag arbitrary one-offs).
  • No overflow/clipping: nothing is cut off at screen edges, inside cards, or behind sticky headers/footers on the small-phone device.
  • List density: row heights and separators consistent; no jarring jump between dense and sparse lists; section headers visually anchored.
  • Modals/sheets: respect safe area, have a clear dismiss affordance, don't exceed screen height without scrolling.

Typography

  • Scale consistency: a finite set of text sizes/weights; flag rogue sizes that don't match the system.
  • Line height & wrapping: comfortable leading; multi-line labels wrap cleanly without orphaned single words.
  • Truncation/ellipsis: where text truncates, the meaningful part survives; flag titles/prices/names that ellipsize destructively.
  • Dynamic Type / large font: enable the OS large-text setting and re-capture key screens — layouts must reflow, not clip or overlap.

Color & Dark Mode

  • Both themes fully themed: every screen captured in light AND dark; flag any surface, border, icon, illustration, or hardcoded color that stays light in dark mode.
  • Contrast: text and icons read clearly against their background in both themes (defer exact ratios to prompt 456, flag obvious failures here).
  • Status-bar style per screen: light content on dark headers, dark content on light headers — verify per screen, not globally.
  • Semantic colors: success/warning/error/info colors are consistent and survive theme switch; brand color used intentionally.

Imagery & Iconography

  • Resolution at DPR: photos, avatars, and logos are crisp on the highest-DPR device captured; flag visible pixelation or upscaling.
  • Placeholder/blur: images show a skeleton/blur/placeholder while loading, not a broken-image glyph or layout jump on load.
  • Icon consistency: one icon family, consistent stroke weight and optical size; no mismatched filled/outline pairs or off-grid icons.

State Coverage

  • Loading: skeleton shapes match the eventual content layout (not a centered spinner on a content screen).
  • Empty: explicit empty state with illustration/message AND a clear CTA — never a blank screen.
  • Error: actionable, specific error UI with a retry path — never a raw stack trace or generic "Something went wrong".
  • Full/overflowing data: long names, large numbers, many list items, deeply nested content — capture the worst case, not the demo case.

Platform Fidelity

  • iOS vs Android conventions: back affordance (iOS swipe/chevron vs Android system back), toggles (iOS switch vs Material switch), date/time pickers (native wheel vs Material dialog), action sheets vs bottom sheets.
  • Navigation patterns: tab bar placement, large-title behavior on iOS, top app bar on Android — each platform follows its own norm rather than a cloned single design.
  • Touch/haptic affordances: buttons look pressable per platform; destructive actions visually distinct; nothing relies on a hover state.

Visual Defect Log Schema

For every finding, record:

Field Notes
Screen Logical screen name from the 466 inventory
Device / OS Exact device + OS string (e.g. "iPhone SE 3rd gen / iOS 18.2")
Theme Light / Dark
Orientation Portrait / Landscape
Screenshot Saved filename from mobile_save_screenshot
What's wrong Concrete, observable defect ("CTA sits 3px under home indicator")
Violates The native standard breached (HIG safe-area, Material 3 elevation, etc.)
Severity Critical / High / Medium / Low
Confidence Confirmed / Likely / Speculative
Fix Specific, implementable change

Calibration

Severity

  • Critical — content unreadable or unusable; primary action clipped, hidden behind keyboard/home-indicator, or off-screen; app visually broken on a supported device.
  • High — safe-area violation (content under notch/Dynamic Island/home indicator); a dark-mode screen substantially unthemed; major destructive truncation of a title/price/name.
  • Medium — spacing/alignment inconsistency, off-scale type, weak empty state, blurry asset at DPR.
  • Low / Cosmetic — minor alignment drift, slightly off padding, icon optical-size nit.

Confidence

  • Confirmed — visible in a saved screenshot you can point to.
  • Likely — strongly implied across captures but the exact instance wasn't isolated.
  • Speculative — suspected; would need an additional capture or a specific device to confirm.

Anti-hallucination guard: Reference the actual saved screenshot filename for every claim — do not invent a layout you didn't capture. Distinguish simulator/emulator status-bar artifacts (carrier text, fake clock, battery chrome) from genuine app bugs. Note device + theme + orientation on every finding; a defect on one device is not automatically present on all.


Output Format

Executive summary — screens captured (count), devices + OS covered, themes covered (light/dark), orientations covered, count of Critical visual issues, and the build/version audited.

Numbered sections by checklist group — Device & Safe-Area Matrix, Layout & Spacing, Typography, Color & Dark Mode, Imagery & Iconography, State Coverage, Platform Fidelity. Under each, list findings with severity + confidence + screenshot reference.

Screenshot index table — every capture: filename, screen, device/OS, theme, orientation.

Visual Defect Log table — all findings using the schema above, sorted by severity.

Prioritized Fix List — Critical → High → Medium → Low, each a single implementable line an engineer can act on without re-deriving the problem.

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