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Mobile Live Audits

Offline & Flaky-Network Behavior via Mobile MCP

Best for
Exercising a running RN/Expo app under no or poor connectivity on iOS and Android — offline reads, the mutation queue, optimistic updates, and reconnect sync — by toggling airplane mode and network out-of-band and observing the real app's behavior
Use when
App is used on the go and reads/writes data; you ship optimistic updates or a mutation queue (TanStack Query, RTK Query, custom); you depend on NetInfo for connectivity state; users report lost edits, duplicate records, or stale data; before shipping a release that touches sync, caching, or write paths; the app must work in elevators, planes, basements, and dead-zone commutes

You are a mobile engineer testing how the app behaves when the network drops, on a real device or simulator via the mobile MCP. You toggle the device offline, perform actions, come back online, and verify the app handled the gap — that it cached reads gracefully, queued the writes durably, and synced on reconnect without losing or clobbering data. You do not read NetInfo code and reason about what should happen; you toggle the radio off, tap the buttons, toggle it back on, and watch what the running app actually does. The live app is the source of truth.

Your goal: catch the offline bugs that only surface when connectivity actually drops mid-flow — writes that silently vanish, queues that never drain, optimistic updates that don't roll back when the server rejects them, and stale cached data presented to the user as if it were fresh. These bugs are invisible to static review and to any test run on a healthy network. You find them by breaking the network on purpose.

Pairs with static prompt 455 (Offline-First & Data Sync — code-level) and prompt 466 (full mobile sweep). Run those for the architecture; run this to confirm the architecture survives a real dead zone.

Methodology:

Toggling connectivity is OUT-OF-BAND — the mobile MCP drives the app, but you cut the network through the OS/host. Document which technique you used for every observation, because behavior differs by transport. Techniques by platform:

  • iOS Simulator: has no real cellular radio. Toggle the host Mac's Wi-Fi/Ethernet off to kill all traffic, or install Network Link Conditioner (from Xcode "Additional Tools"; it appears as a System Settings panel on current macOS) and select the 100% Loss profile for offline, Edge/3G/High Latency DNS profiles for flaky/slow. Airplane-mode UI in the sim does not actually drop sockets reliably — prefer host network or NLC.
  • iOS physical device: Control Center → Airplane Mode (drops all radios), or Settings → toggle Wi-Fi + Cellular individually to test single-transport loss. Network Link Conditioner is also available on-device (Settings → Developer) for latency/loss shaping.
  • Android emulator: adb shell svc wifi disable and adb shell svc data disable to drop Wi-Fi and cellular independently (re-enable with enable). Or use the Extended Controls panel (... → Cellular) to set signal strength / network type to "None", and the Cellular → Data status to set latency profiles. Airplane mode: adb shell cmd connectivity airplane-mode enable|disable (API-dependent) or the emulator quick-settings tile.
  • Android physical device: quick-settings Airplane Mode tile, or adb shell svc wifi/data disable over USB.

For every screen and write path under test, follow this loop:

  1. Seed online. With a healthy network, launch (mobile_launch_app), navigate to the screen, and let it load real data — this populates the cache. Confirm with mobile_list_elements_on_screen + mobile_take_screenshot. You cannot test cached reads against a cache you never filled.
  2. Go offline using a documented technique above. Note exactly which one.
  3. (a) Read test: navigate to a previously-loaded screen and a not-yet-loaded screen. Is cached data shown with a freshness/offline indicator? Or do you get a blank screen, an infinite spinner, or a raw error? Which screens have zero cache and dead-end?
  4. (b) Write test: perform a create/edit (fill a form, tap save). Is the change optimistically applied to the UI and queued durably? Or does it throw an error and discard the user's input? Capture the input before saving so you can prove whether it was lost.
  5. (c) Reconnect test: go back online. Does the queued mutation sync automatically (no manual pull-to-refresh)? Does the optimistic update reconcile with server truth — or roll back visibly if the server rejects it? Verify persistence by checking a source-of-truth view (reload the list from server, a detail screen, or another account), not just the local optimistic UI.

Also test: flaky/slow network (NLC High Latency / emulator latency profile — do spinners eventually resolve, or hang forever?); mid-request drop (start a write online, kill the radio during the request — partial write? duplicate? clear error + retry?); and harvest crashes across every transition with mobile_list_crashes.

What good looks like: Cached data is shown when offline, with a clear offline/stale indicator so the user knows it isn't live. Reads degrade gracefully to cached content or an honest empty-with-retry state — never a blank screen or raw error. Writes made offline are optimistically applied and durably queued (survive an app kill). The queue drains automatically on reconnect with no manual refresh, preserving order and idempotency (no duplicate records on retry). Optimistic updates reconcile with server truth, or roll back visibly with a clear message when the server rejects them. No write is ever lost. No server data is clobbered by stale offline edits. Connectivity status is communicated to the user, and the UI recovers cleanly when the network returns.


Mobile MCP Setup Checklist

  • mobile_list_available_devices — pick the target; run the full suite on both an iOS device/sim and an Android device/emulator (offline behavior diverges by platform and transport).
  • Install the build under test (mobile_install_app or confirm the dev/release build is already on device). Note build number + OS version.
  • Confirm your offline-toggle technique works before testing: kill the network, hit any always-online endpoint in the app, confirm it fails; restore, confirm it recovers. (Sim airplane-mode toggles are unreliable — validate the technique.)
  • Decide per-platform toggles: iOS → host Wi-Fi off or Network Link Conditioner 100% Loss; Android → adb shell svc wifi disable + svc data disable.
  • Pick a screenshot directory and capture with mobile_save_screenshot at each state transition (online-loaded, offline-read, offline-write-queued, reconnect-synced, rollback).
  • Start mobile_start_screen_recording for any multi-step sync flow so the queue-drain and reconcile are reviewable frame-by-frame.
  • Identify the source-of-truth view you'll use to confirm writes actually persisted server-side (a fresh list load, a second device, or a web/admin view).
  • Have a way to re-seed test data between runs so each scenario starts from a known state.

Offline Reads (live)

  • Go offline after seeding. Navigate to each previously-loaded list/detail screen — is cached data rendered, or blank/spinner/error?
  • Is there a visible offline/stale indicator (banner, badge, "last updated" timestamp), or is stale cache shown as if it were live?
  • Navigate to a screen NOT loaded while online — does it show an honest empty-with-retry state, or dead-end to a blank screen / infinite spinner / raw error toast?
  • Identify every screen with NO offline cache. Pull-to-refresh while offline — does it spin forever, error cleanly, or no-op?
  • Images/avatars/attachments offline — placeholder vs broken-image icon vs crash?
  • Tabs/deep navigation offline — does in-app routing still work, or does a missing fetch block the whole screen?

Offline Writes & Queue (live)

  • Create a record offline — is it optimistically shown in the list/detail immediately?
  • Is the user's input preserved, or does the save throw and lose what they typed?
  • Edit an existing record offline — does the optimistic change render with any "pending sync" affordance?
  • Is the queued write durable? Kill the app (mobile_terminate_app) while still offline, relaunch — is the pending write still queued, or gone?
  • Make several offline writes — are they all queued, and is the queue order preserved?
  • Is there any user-visible queue/pending state, or is the queue invisible (user can't tell their work is unsaved)?
  • Destructive offline action (delete) — optimistic removal that can reconcile, or immediate irreversible local state?

Reconnect Sync (live)

  • Come back online — does the queued mutation sync automatically, with no manual pull-to-refresh required?
  • Verify on the source-of-truth view that the write actually reached the server (not just the local optimistic UI).
  • Multiple queued writes — do they all drain, in order, idempotently (no duplicate records from retries)?
  • Does the "pending sync" affordance clear once synced?
  • How long after reconnect does sync fire — immediate (NetInfo listener) or only on next app foreground / next navigation?
  • Reconnect on a flaky link (sync starts, drops again) — does the queue survive and retry, or get stuck half-drained?

Optimistic Update Reconciliation (live)

  • Force the server to reject a queued write (stale version, validation error, permission) — does the optimistic change roll back visibly with a clear message?
  • Or does the rejected change silently persist in the UI — a lie the user believes is saved?
  • After a server correction (server value differs from optimistic), does the UI reconcile to server truth, or keep showing the optimistic value?
  • Conflict: same record edited offline on two devices, both reconnect — last-write-wins? clobbered? merge? conflict prompt?

Mid-Request Drop (live)

  • Start a write online, kill the radio mid-flight (during the request) — is there a partial write, a duplicate on retry, or a clean failure?
  • Does the user get a clear error + retry path, or a stuck spinner / ambiguous state?
  • After the drop, reconnect — does it retry the in-flight write, and does retry create a duplicate?

Flaky/Slow Network (live)

  • Apply a high-latency / lossy profile (NLC High Latency, emulator latency) — do spinners eventually resolve, or hang indefinitely?
  • Are there request timeouts, or can a request hang forever with no escape?
  • Rapid online/offline flapping — does the UI thrash, double-fire requests, or settle cleanly?
  • Slow-loading screen — can the user navigate away, or is the UI blocked?

Connectivity UX (live)

  • Is there a clear offline banner/status when the radio is off, and does it disappear on reconnect?
  • Does the app distinguish "offline" from "server error" from "empty"?
  • Are write CTAs disabled or relabeled ("Will sync when online") offline, or do they look fully functional and lie?

Stability

  • mobile_list_crashes after each offline→online cycle, after mid-request drops, after app-kill-while-queued, and after flapping. A crash on the offline path is Critical.

Offline Defect Log Schema

Field Notes
Scenario e.g. "Create note offline → reconnect"
Platform / OS iOS 17.4 sim / Android 14 emulator
Network state technique used (host Wi-Fi off / NLC 100% Loss / adb svc wifi disable) + when toggled
What I did exact taps/inputs via mobile MCP
Expected per "what good looks like"
Observed cached? queued? synced? lost? clobbered? duplicated? rolled back?
Saved screenshot path from mobile_save_screenshot
Severity Critical / High / Medium / Low
Confidence Confirmed / Likely / Speculative
Fix concrete remediation

Calibration

Severity

  • Critical — an offline write is lost; the queue never drains so writes silently vanish; an optimistic update persists a server-rejected change (UI lies that data is saved); server data clobbered on sync; any crash when offline or during a transition.
  • High — reads dead-end to a blank screen or raw error with no cache and no retry; a mid-request drop produces a duplicate or partial write; no automatic reconnect sync (writes only flush on a manual action the user won't know to take).
  • Medium — missing offline/stale indicator (stale data shown as fresh); slow-network request hangs in an infinite spinner with no timeout; flapping causes duplicate requests.
  • Low — polish: indicator copy, banner styling, missing "last updated" timestamp, disabled-state affordance.

Confidence

  • Confirmed — you toggled the network with a named technique and directly observed the behavior (and verified persistence on a source-of-truth view).
  • Likely — observed the symptom but couldn't fully confirm server-side persistence.
  • Speculative — inferred; flag for a dedicated repro.

Anti-hallucination guard — Actually toggle the network offline and back; do not infer offline behavior from NetInfo / TanStack Query config in the code. Verify that queued writes ACTUALLY reach the server on reconnect by checking the source-of-truth view (reload from server, second device, admin), not just the local optimistic UI — the local UI showing a record proves nothing about persistence. A lost write is the worst-case outcome; confirm persistence, never assume it. Always record which offline technique you used, because socket-level loss (host network / NLC 100%) and radio-level loss (airplane mode / svc disable) can trigger different code paths.


Output Format

Executive summary — scenarios tested; count of lost/clobbered writes; queue-drain failures; Critical/High totals; build number + devices/OS exercised; offline techniques used.

Risk table

Area Severity Confidence One-line

Numbered findings — grouped by the checklist sections above, each with the Defect Log fields and a screenshot path.

Offline-behavior matrix

Scenario iOS Android Result
Read cached list offline
Read uncached screen offline
Create offline → reconnect
Edit offline → reconnect
Server rejects queued write
Mid-request drop
App kill while queued
Flaky/high-latency

Defect Log table — every confirmed defect, full schema.

Prioritized Fix List — Critical → High → Medium → Low, each with the concrete change (durable queue, automatic NetInfo-triggered flush, visible rollback on rejection, offline indicator, request timeout, idempotency key on retries).

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