Terra Tempus
A cross-platform history product I built and publish solo. Its core system turns sourced historical events into playable rounds across iOS, Android, and the web.
At a glance
450+ Wikidata-grounded, human-reviewed events are live in the catalog.
iOS, Android, and web share the same product and content system.
Every round asks the player to place history in space and in time.

Problem
A history game only works if the history is right. Terra Tempus had to solve for content integrity before it could worry about progression, polish, or scale. Coordinates and dates needed clear provenance, clues needed editorial grounding, and nothing half-vetted could quietly slip into the live catalog. That made the content pipeline as important as the game loop itself.
Result
Terra Tempus applies the same product discipline to a different problem: keeping historical content trustworthy while making it playable.
Wikidata-grounded, human-reviewed events
The catalog is large enough to show the publishing workflow in regular use.
platforms live
iOS, Android, and web all ship the same core product and content system.
scoring dimensions per round
Every round asks the player to reason about both geography and chronology, which gives the product its shape.
licensing and trust stay aligned
Facts, clue writing, and publishing claims remain inside what the system can honestly support.
Role
I owned both the product and the system that made the content trustworthy:
Constraints & Decisions
Several decisions kept the product honest and playable:
Lessons
More Projects
Planning an interactive or cross-platform product?
I bring product planning and hands-on engineering together, from the core mechanic through release and ongoing maintenance.


