Verdict
A daily logic-grid product I own end to end, from mechanic and generator through launch, subscriptions, analytics, and live store operations.
At a glance
750+ first-time iOS downloads, rounded down from the August 19, 2026 App Store snapshot.
200+ accounts, rounded down from the August 19, 2026 snapshot.
66% returned to solve again in the August 19, 2026 snapshot.

Problem
Most logic-grid games break trust the moment a board can be brute-forced or guessed through. Verdict started from a stricter promise: every daily case had to be solvable by deduction alone while still working as a habit product people would come back to. That meant the product problem and the engine problem were the same one. Content cadence, archive design, hints, onboarding, and monetization all had to sit behind a generator that could prove a board deserved to ship.
Result
Verdict shows the work of taking a product from concept through launch and ongoing operation.
first-time iOS downloads
Rounded down from the August 19, 2026 App Store snapshot.
accounts
Rounded down from the August 19, 2026 account snapshot.
returned to solve again
Share of account holders who returned to solve again in the same snapshot.
live surfaces
iOS, Android, and web all ship the same core product and entitlement model.
Role
I owned the product and the implementation directly:
Constraints & Decisions
The product only worked if a few hard decisions stayed intact:
Lessons
More Projects
Planning an interactive or cross-platform product?
I bring product planning and hands-on engineering together, from the core mechanic through release and ongoing maintenance.


